The automation is superior in almost every way. Trenloe has done a great job constructing PF2nd for Fantasy Grounds. It uses chat cards, and posting things to the chat will move whatever you're trying to drag from the chat card (like the effect of a bless spell) off screen really quickly, so you wind up spending alot of time scrolling back to find the effect to drag to a token unless you use mods, every time someone types something in and commits it to chat, it rolls right back down to the bottom, and you have to scroll back again. The chat in PF2e, and Foundry in general, is just terrible. They have a 'rules element' generator, but in all truth, I never got the hang of it, because it has no documentation to guide you the way FG does. Second, unless you are knowledgeable about coding in javascript, you really can't make any kind of effects yourself easily. It is a total miasma of micromanagement that really just busted my enjoyment of playing the game in FG players can take care of their own conditions and effects, including effects on targets. One of the major drawbacks to playing on Foundry is that no one but the GM and a player owning a sheet can alter the sheet - so there's no automatic damage application, no automatic resistances or immunity, and the GM has to micromanage every condition, spell effect, save, or whatever. Foundry is very pretty, and it has a lot of automation - but that comes with some caveats. After about a year and a half, I have moved *back* to Fantasy Grounds for PF2e. Thanks in advance!Hey there - just wanted to chime in here a little about moving to Foundry. So basically, what extensions are required to get the most of the ruleset? I'm looking for a similar level of automation and in truth, I'm considering a move to foundry but would rather avoid that as running premade adventures is not their speciality. For 5e I have a bunch of Rob2e extensions + a few others and they've made running games an absolute breeze. I've loved running 5e in FGU and want to shift over to pf2e but I'm completely new to the pathfinder system and not sure how feature complete this is. See the PF2 Wiki here: Refer to the PFRPG2 - PC Feature Automation and PFRPG2 - NPC Ability Automation pages and the "Enabling view/editing of the automation data" section of both of these Wiki pages to control if the automation code for A tagged records is visible. Other automation is programmed by the PC (and NPC) automation, where the coding is entered into the "automation" field of the ability/feat/feature. There's no documentation for this, copying a base ancestry is the recommended approach. There's limited parsing for Ancestry records - based off the feature title if there is not an automation A indicator for the entry. Is there a master list of phrases that get parsed in text blocks? Apart from looking at all the races already in the data sets and looking at the Racial Traits listing, is there a better place to see all parsable wording that can be used what making custom content?Parsing, which was very hit/miss for Pathfinder and only used for spells, is slowly being reworked to have the spell actions embedded within the spell - at this point on the Core Rules and Secrets of Magic have the spell actions pre-coded, otherwise the original parsing attempts to create the actions based off the spell description. When I copy the wording used in such traits and feats verbatim it does not flag it as automated so I am assuming this is something hardcoded inside the PF2E CoreRPG code and is not using the parsing system? They are flagged with a small A in their entries. I am confused by where some the Heritage Traits and Feats are getting their automation from.
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